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Posted on 03.27.09 by i2off @ 10:29 AM
MUCHO PARA PROBAR Y JUGAR!!!! Hey all! In the words of Erik B and Rakim: 006 is finally here. It has been our longest release to date. What started out as a simple release became quite a project as we restructured the core, added the Poco library, an event system, abstracted the window system, updated the core to be iPhone friendly, plus bug fixes and lots of cool new stuff….. Detailed list of the changes here: Download 006 here: +++++++++++++++++++++++++++++++++++++++++ Poco: Events: Glut abstraction: Base classes: One more thing…… iPhone support: The iPhone support is an ongoing process but most of the core functionality is there, including loading images, loading fonts, drawing graphics… There will soon be some guides on the wiki for getting started with OF on the iPhone but in the meantime check the 006 iPhone download on the downloads page and these guides bellow: +++++++++++++++++++++++++++++++++++++++++ ofxOpenCV has been massively revised - the changes are too many to list, but there are a lot of new features, image types and bug fixes + Region of Interest for all operations. Big thanks to Stefan and his 100+ svn commits ofxNetwork now comes with examples for UDP communication ofAddons.h is deprecated - from 006 on to use an addon you include its main header file directly. ++++++++++++++++++++++++++++++++++++++++ Most 005 projects should work with 006 but you will have to copy the source code of your project into an existing 006 project folder. Please do not try to merge 0.05 and 0.06 releases! Each OF release is designed to be a self contained unit. Please keep each folder separate, as in: documents if you try to merge the two folders, you will be unhappy. Keeping the releases intact means your old code will always work in the future. If you have any issues or quirks please give feedback in the forum. In addition some community developed addons that were using the experimental 0.00573 release will need to be slightly modified to be compatible with 006. Please be patient as addon developers update their addons for 006 We would like to welcome Chris O’Shea ( http://chrisoshea.org/ ) to the team. ++++++++++++++++++++++++++++++++++++++++ Thanks to you all, for making the openFrameworks community what it is! Next up the James Bond release OF Team - Zach, Theo, Arturo, Chris ………………………………………………………. Filed under: Uncategorized Comments: None |
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Posted on 03.19.09 by i2off @ 7:47 PM
Estoy preparando una aplicacion nueva, entre ellas poder tener el automapping [http://tratadodeintegracion.cc/stream/?p=47] como una aplicacion final para usar. Release Alpha 0.1 Uso: Features: ToDo: Aplicacion + source [http://www.i2off.org/wirep5/maxmsp3d3.zip] Filed under: Uncategorized Comments: None |
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Posted on 12.26.08 by i2off @ 12:52 AM
aca van varios videos del multitouch que hicimos para el gobierno de la ciudad de buenos aires. el primero es de la fase de desarrollo Filed under: Uncategorized Comments: None |
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Posted on 12.24.08 by i2off @ 6:58 PM
Primeras pruebas del hardware mas aplicacion que estamos haciendo para el automapeo de superficies para proyeccion Filed under: Uncategorized Comments: None |
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Posted on 09.29.08 by i2off @ 1:03 PM
4 de Octubre, gracias a Optica en la Nuit Blanche en el Instituto Cervantez. Paris y del 9 al 11 de Octubre, en TheCircle [Abu Dhabi, Emiratos Arabes Unidos] junto a Dimitrie Lima, Julian Oliver (ojala me pueda dar una copia del fijuu2) y la gente de Addictive.tv Filed under: Uncategorized Comments: None |
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Posted on 08.25.08 by i2off @ 9:49 PM
Para el que quiera tentarme acepto ofertas para hacer cosas en esos dias (en la medida que tenga tiempo) Saludos y suerte Filed under: Uncategorized Comments: None |
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Posted on 08.15.08 by i2off @ 12:42 AM
LightPixelApp es la aplicacion que hace andar a LightPixelJockey La primera beta de la aplicacion, la que hoy corre en Vegas (SaoPaulo.Brasil), permite 3 sources: Adicionalmente tiene un control de strobos con distintos coloroes posibles. Acerca del Regnum Luminis: 2Curious says: i2offr3nder ?? says: 2Curious says: i2offr3nder ?? says: Pronto el site del proyecto Filed under: Uncategorized Comments: None |
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Posted on 08.12.08 by i2off @ 4:02 PM
se viene la tercera acerca de Clandestina Weekend Nerd Filed under: Uncategorized Comments: None |
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Posted on 08.11.08 by i2off @ 2:07 PM
Al igual que el multitouch del post anterior, este es otro aparato que salio del armario. Hace ya un tiempo construimos este prototipo sobre una placa arduino La conclusion es que si, hay que hacer un hard mas rendidor, con botones tactiles porque los botones de presion requieren demasiado esfuerzo y justeza. A su ves el software hay que desarrollarlo profundamente. Esto era solo una prueba y rindio suficiente. Filed under: Uncategorized Comments: None |
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Posted on 08.10.08 by i2off @ 9:03 AM
Ordenando cosas viejas encontre un multitouch que construimos hace ya 2 a?os como prototipo del que terminamos construyendo http://r3nder.net/resource/archives/cat … ystem.html y que usamos para la obra T3D. Al reencontrarme con el quize rapidamente usarlo para modular onda simple en el Max/Msp http://www.cycling74.com/downloads/max5 La verdad funciono a la perfeccion tecnicamente. Use Max/Msp 5 y Processing, usando la libreria MaxLink para el dialogo entre ellos. Filed under: Uncategorized Comments: None |
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